In this assignment, I used primitive shapes to create this iconic Super Mario game scene. Besides, I also tried to use different textures to and iconic “Super Mario” colors to emulate the atmosphere in the game.
Even though they are primitive shapes, proper combination and manipulation can also make space vivid.
I used to cylinders with different radius and height to create this tube shape.
This giant bullet consists of a cylinder and a capsule shape.
Things that I can keep working on for next week:
I haven’t deeply understood how to manipulate the direction of the texture assets in every dimension in 3D primitive shape. As you can see, the question mark on one side is opposite.