I continued to use the space I made from the previous “Recreating a Space” assignment as a foundation for my midterm project. Initially, I intended to create a Super Mario version The Truman Show, one of the most famous movies by Jim Carrey. In the movie, Truman was born and raised in a giant, isolated stadium and every moment of his life was captured by countless hidden cameras, and display on the TV show. However, he doesn’t know the truth until he gradually found the clues. For my project, I aimed to create a shorter narrative of this idea even if the fundamental setting is different.
My narrative is simple and straightforward: Onboarding ↓ Users realized they are in the Super Mario World and they are the game character. ↓ The game shut down, the game objects stop working. Besides, something isn’t supposed to be in the game appears ↓ Users enter the control room of the game
In the first scene, all of the objects are the iconic things from the Super Mario game. users will look at the Bullet Bill and followed the movement. By doing so, this point of interest will draw the attention and guide users to look the whole scene.
The role of the second scene is the connection to the third scene. In the second scene, the game system shut down, and all the object start to obey the physic rules in the real world. Besides, there is a relatively realistic ladder, which is the way to the game control room. Besides, it also aims to trigger the curiosity and gives clues.
In the third scene, users realize they are in the control room since they see the first game scene from a bird’s eye view on the screen.
When they turn around, they can see the same skybox, which is another clue to let users know they are still in the game but different hierarchy.
(This is the preview on my computer. The movement is not as smooth as the performance on the Oculus VR device)
Last’s week progress
This week, I added some simple behaviors to the objects. I added rotation for the coins and position movement on the bullet to make it closer to the real Super Mario game scene.
In the beginning, users can see two flying bullets in the sky. They are the first points of interest. Instinctively, users would follow the path of the bullet.
I utilized this movement to attract users attention to the other side of the scene, which allowed users to explore the whole scene. Other than the visual objects, I also incorporate sound into the experience. I used the classic Super Mario theme song with some edition. I used Adobe Audition to add spooky delay sound effect to create a sense of boundless space.
In this assignment, I used primitive shapes to create this iconic Super Mario game scene. Besides, I also tried to use different textures to and iconic “Super Mario” colors to emulate the atmosphere in the game.
Even though they are primitive shapes, proper combination and manipulation can also make space vivid.
I used to cylinders with different radius and height to create this tube shape.
This giant bullet consists of a cylinder and a capsule shape.
Things that I can keep working on for next week:
I haven’t deeply understood how to manipulate the direction of the texture assets in every dimension in 3D primitive shape. As you can see, the question mark on one side is opposite.
Last week, we did an interesting and helpful idea mapping exercise which facilitated narrowing down my thoughts. In a nutshell, Alan and I want to gamify the process of planting, cooking, and dining in order to rebuild the connections between nature and ourselves.
Why do we want to gamify?
To quote BJ Fogg’s Behavior Model, it shows that that three elements must converge at the same moment for a behavior to occur: Motivation, Ability, and Trigger. When a behavior does not occur, at least one of those three elements is missing. In the context of my project, people’s hectic life stop us from connecting to the food we eat and make us have less time to enjoy our meal. In other words, the busy life makes these things “hard to do”. However, I believe we, as human beings, still have the motivations to understand how the food came from. As a result, we have to simplify and gamify the process. For example, we can create something to become an anxiety reliever other than Netflix.
Besides, gamification is the easiest way to convey the message. In one of Jamie Oliver’s videos, he showed the producing procedure of chicken nuggets to allow the kids to understand how does one of their favorite food come from. Although this is not a gamification, I think this visualization also exemplify the importance of transforming invisible facts into digestible and sensible feelings.
My work was inspired by an artist, Zenyk Palagniuk. He used 13,000 nails and thread to create this portrait. In my view, this kind of technic perfectly utilized the idea of pixelation. What makes it more interesting is that it’s a combination of two matrials as opposed to most of the pixelation works. Since it’s not a step by step tutorials, I just emulated the way he used.
Step 1: I sketched the outline of an eye
Step 2: I drove nails into the wood. In the darker part such as the eyebrow and the black part of the eye, I put more nails. In the lighter parts, I used less nails.
Step 3: I wired the thread on it. As you can see, the density of the thread is higher in the darker area.
It’s recognizable but not very sharp. I didn’t do very well for the gradient effet for shadows on the face. I think I need more nails to make the contrast more obvious.
Users have to swipe the correct sequence to unlock the screen. If users input wrong sequences, the screen would turn into red and tell users to try again. If users input the right sequence, the screen would turn into green and display “unlock”.
The problems I met
I ran into some issues when I was doing the assignment. First, I chose the swipe method and I followed the sample code from the class repository. I created my own project and followed the code step by step and I found that my buttons weren’t responsive to user interaction. I couldn’t figure it out why until I knew that I didn’t check the “User Interaction Enabled” in the UI element dashboard. Another problem is the layout issue. It appears correctly in the simulator but it’s very odd on my iPhone like the screenshot below. I know this problem comes from the Constraints but I tried different arrangements, and I still got the same issue. Besides, I haven’t done the “Only 3 attempts possible before app needs to be reset/restarted” part. I’ll keep updating this blog post until I accomplish.
The idea is super straightforward yet creepy. I wanted to humanize my iPhone and do something very mean to it. That was why I created this little purple monster and “torture” it by doing “one button interaction”
When you tap on the eye of the little monster, the monster would shout and have a bloodshot eye. While you keep tapping on it, the eye would become scarier and there would be more angry sign on its face. Eventually, the monster would close its eye.
I used Adobe Illustrator to design all the graphics and imported them into the Xcode. The sound effect is from freesound.org.
I want to create something that can bring the joy of dining and cook back to our life. I have a workaholic lifestyle friend who is currently working as software developers. He never cooks by himself and he sometimes even doesn’t have enough time to enjoy his meal. Soylent, a beverage which contains protein, carbohydrates, lipids, and micronutrients that our body need for a whole day, has become one of the best solutions for him instead of keeping skipping meals and eating microwave food. I agree that’s a better option than fast food since Soylent doesn’t just provide you calories. Instead, it gives every nutrition you need.
However, in my view, I think having soylent as the primary food source of our daily life is a palliative way to squeeze more time in our overloading life. In the long term, I don’t think it’s beneficial for us. It’s a panacea which can make you alive and only cost you a few minutes, but it also makes you lose the chances of enjoying meals once you’re relying on it. Eating food is one of the best things in our life. It’s pathetic to consider food as nutrition only instead of a beautiful experience.
Hence, what I aim to do is I want to create a fun experience to mitigate this phenomenon. I want to bring the happiness of eating and cooking back to our life. There are existing services like Blue Apron which provides package contains ingredients and also include suggested step-by-step recipes. I want to create something more than that. Allowing people to plant their ingredient is what I am thinking of.
In a nutshell, in the industrialized farming era, I want to let people enjoy the process of growing the ingredients they need, cook them, and then eat them.
Before I came to ITP, I studied Agriculture in Taiwan. However, I didn’t like the conventional educating way that my college gave to me. Hence, I started to learn visual design in my junior year. After I graduated, I worked as a UX/UI designer in a tech start-up. This class not only allow me to re-visit the field I used to learn. Moreover, the experimental ways to bio-design are the things that make me really excited.
We don’t thoroughly understand the food we eat. Where did the food come from and what kind of nutrition can the food provide? We can quickly achieve our daily calories need, but we are not familiar with the ingredient of it. Agrochemical companies utilized biotechnology to develop crops that will not produce viable offspring, which aims to monopolize the seed market. What’s worse, they systemized the commercial structure among crops, pesticide, and herbicide. These approaches all target to make the profit, specifically, maximize the crop yields. However, this led to the The Great Nutrition Collapse of the food we eat.
Besides the food and nutrition issues, I am also interested in urban farming, vertical farms and any other unconventional farming method which aims to mitigate the environmental problems we have. All in all, I look forward to using creative approaches to tackle the severe issues.